The Shape, Shifting Role of the TD, the TA, and Now the AI Developer
A reflection on the evolving role of Technical Directors and Technical Artists in the age of AI and how system thinking continues to define creative innovation.
The Shape, Shifting Role of the TD, the TA, and Now the understanding AI
This isn’t about job titles. It’s about a mindset. A way of thinking that has followed me through every part of my career, from animation pipelines to VFX firefighting to academia and now leaning into AI.
If you’ve ever been called a Technical Director or a Technical Artist, you know the real job isn’t in the title. It’s in the way you move through a problem. You see something that’s broken or slow or unclear, and you fix it. You write the script, build the tool, or talk to the right person. You create clarity where there was friction.
And more often than not, you’re doing it behind the scenes, one step ahead of the artist hitting a wall.
That mindset hasn’t changed. But the terrain has.
Where It Started
When I started in animation and VFX, TDs were the invisible architects of production. We coded tools first in MEL, then Python built pipelines from scratch, and turned chaos into order. Credit wasn’t the goal (though seeing our work credited on the big screen never got old). We chased something more elusive: perfect flow.
A TD knew how to build systems that kept animators animating, lighters lighting, and render farms from catching fire. There was pride in that invisibility. The best tool was the one nobody noticed because it just worked.
As production evolved, the needs changed. The work moved closer to real time. Engines like Unreal and Unity became part of the pipeline. Artists were no longer handing things off down a linear track. Everything was iterative, collaborative, fast.
So the role evolved.
Enter the Technical Artist
As games evolved from sprite, based sidescrollers to complex 3D worlds in the late 90s and early 2000s, productions needed a new breed of problem solver. The film industry’s TD model couldn’t translate directly games weren’t rendered offline in render farms, they had to perform in real, time on whatever hardware players owned. Memory was scarce, frame rates were sacred, and iteration cycles measured success.
“We didn’t chase credit. We chased flow.”
The best technical solutions have always been invisible to the end user-whether that’s an artist hitting a deadline or a player immersed in a game world.
In games and interactive content, the TD role morphed into something more embedded and immediate. Technical Artists emerged as hybrid creatures, part shader wizard, part rigging expert, part performance optimizer. You might be tuning an animation blueprint at noon, debugging export pipelines at two, and rebuilding a tool interface at four. The day never followed a script.
The mission remained the same: enable the artist. But the language had fundamentally changed. Visual scripting nodes lived alongside traditional code. Real, time performance and frame budgets replaced render queues and overnight farm jobs. The demands had shifted toward visual fidelity that could run on a console, user experiences that felt responsive, and iteration speeds that matched the pace of creative experimentation.
We started becoming systems thinkers without even realizing it, understanding how art, technology, and user experience interconnected in ways that traditional film production never required.
And as the engines matured from proprietary black boxes to sophisticated platforms like Unity and Unreal, so did we. We learned to speak the language of both artists and programmers, to bridge the gap between creative vision and technical constraint. We became translators in an industry that was still learning how to talk to itself.
Then AI Walked In
Not with fanfare or revolution. With quiet integration. First, it was text completion and image generation, curiosities on the periphery. Then it started writing code snippets. Then building tools that felt less like software and more like collaborators.
Initially, it appeared alien. Disruptive. A threat to everything we’d built our careers on. But beneath the surface buzzwords and breathless headlines, something familiar emerged.
Why? Because working with AI activates the same instincts we’ve honed for decades. The same iterative dance: observe the artist’s struggle, decode the workflow, pinpoint the friction, architect the solution.
The difference is scale and medium. Now that bridge might route through a language model, a diffusion network, or a vector database. The principles remain unchanged.
The AI developer isn’t some entirely new species, it’s a TD or TA who’s added new instruments to a familiar toolkit.
The AI developer isn’t some entirely new species. It’s a TD or TA who’s added new instruments to a familiar toolkit. Prompt engineering feels like debugging a conversation with a particularly literal colleague. Fine-tuning a model echoes the patient calibration of a complex rig. Weaving AI into creative pipelines is simply the natural evolution of what we’ve always done, removing barriers between intention and execution.
We’re not abandoning our foundation. We’re building on it, one layer deeper into the stack of human-machine collaboration.
A Shift in Philosophy
The best TDs I’ve worked with never boasted about their code’s elegance or their system’s architectural complexity. They measured success differently: how quickly their artists could iterate, how rarely the pipeline broke, how a four, day nightmare became a four, hour routine.
Technical prowess was table stakes. The real artistry lay in knowing when to hide the machinery, when to simplify the interface, when to become invisible so others could shine.
AI demands this mindset constantly.
Success isn’t measured by model sophistication or API cleverness. It’s measured by human impact: Does this save someone time? Does it unlock creative possibilities that felt impossible before? Does it restore joy to work that had become mechanical drudgery?
“The frontier isn’t about which tool you use. It’s about the quality of creative flow you enable.”
Whether you’re optimizing a rig or fine-tuning a language model, the question remains the same: does this make the artist’s job easier or harder?
This reveals the deeper pattern. The most effective AI developers won’t be those who can fine-tune the latest transformer or architect the most elegant vector pipeline, though they’ll need those skills. They’ll be the ones who think like seasoned TDs and TAs: people who understand how creative work really happens, where it typically breaks down, and how to repair those fractures without anyone noticing.
The technology changes. The human problems remain remarkably consistent. And so does the solution: thoughtful people building invisible bridges between what creators envision and what machines can deliver.
Looking Forward
I’m not interested in building AI tools that replace artists. I’m interested in building ones that amplify them-making them faster, freer, more experimental.
The same impulse that drove us to write auto-rigging scripts. The same logic that pushed us to optimize geometry for real-time engines. The same problem-solving instinct that debugged simulations crashing at render time.
This is the same story we’ve always been telling. We’re just writing a new chapter. So where does that leave us? In a peculiar, thrilling moment.
A moment where your job title might read “AI Developer,” but your intuition springs from years of TD and TA work. Where success isn’t measured by the sophistication of what you build, but by how invisibly it empowers others to create. Will we someday see “Generative Art TD” scrolling past in film credits?
The industry needs more people comfortable in this liminal space. People fluent in the translation between artistic vision and technical reality. People who thrive in the in-between.
The frontier isn’t about which framework you choose or which model you deploy. It’s about the quality of creative flow you enable.
I’ve witnessed multiple paradigm shifts in this industry: from pre-rendered to real-time, from visual scripting to procedural systems, from manual rigs to data-driven automation. Each felt revolutionary at the time.
Remember when CG was going to kill hand-drawn animation? When motion capture would eliminate animators entirely? Each new technology sparked the same apocalyptic predictions. Yet here we are, traditional animation still thrives alongside photorealistic rendering, keyframe artists work in harmony with mocap specialists. Every tool found its place in an ever-expanding creative ecosystem.
Every new technology has sparked apocalyptic predictions, yet each tool ultimately found its place in an ever-expanding creative ecosystem.
Hand-drawn animation didn’t die when CG arrived. Keyframe animators weren’t replaced by motion capture. AI won’t replace human creativity, it will augment it.
This one carries a different weight. Not because it’s more technically demanding, but because it’s more fundamentally invisible. The best AI integrations will be the ones artists stop thinking about, the ones that become as natural as breathing.
And that invisibility makes getting it right more crucial than ever.
Final Thought
If you’ve ever written a tool for an artist, stayed late debugging a broken Maya scene, or sat between two departments translating their different languages into something that actually works, you already understand systems thinking.
Now we’re just thinking in systems that learn.
The world needs more of that perspective. Not just from engineers who see problems as code to be optimized. Not just from artists who see solutions as creative expressions. But from people who live in the intersection and make the impossible feel inevitable.
That’s the job I’m still doing. The title just keeps evolving.